|
Post by allforthegames on Aug 31, 2005 10:18:39 GMT -5
Supreme West Kai 1 Supreme West Kai 2 Supreme West Kai 3
Orange Style Mastery MBS
Piccolo Sensei -Orange Reflex -Black Scout Maneuver -Black Scout Maneuver -Old School Beatdown -HUH?!? -Gohan Spots the Imposter Drill
x3 Orange Breakout x3 Trunks Energy Sphere x3 Orange Focusing Drill Power of the Dragon Bulmas Scouter Gokus Lucky Break Vegetas Plans Super Saiyan Effect Mark of the Dragon Releasing the Sword Energy Lob Farewell Drill Victorious Drill x2 Orange Training Drill Super Android 17s Ki Intensity x3 Gokus Capturing Drill Where Theres Life There Hope Dragon Ball Everlasting Final Breath Heros Lucky Break x3 Powerful Followers x3 STOP! x2 Caught Off Guard Drill Orange Destruction Drill Orange Lifting Drill x3 Orange Staredown Trunks Reconstruction x3 You're Invited Power of the Dragon Teaching the Unteachable Forces x3 King Kais New Home Gohans Nimbus Cloud Orange Uppercut Alt Namek Dragon Ball 2-3, 6-7 Namek Dragon Ball 1, 4-5 Fatherly Advice Long Journey Dragon Ball Radar Vegetas Smirk Pure Defense Fond Memories x2 Power of Porunga x3 Human Technology x3 Nappas Blinding Stare x3 Dream _______ (end combat. rejuv a card. rftgau.) x3 Orange ______ _____ (energy attack, if successful, opponent must pass. rftgau) x3 supreme kais hold dazed
Basically, I end combat and abuse SWK powers to regen and stop a lot of attacks. I sensei out x3 YI for black scout maneuever and orange reflex, its all dependant on whom I am facing. No one would ever suspect SWK of being a DB deck, so they dont sensei in anti-DB cards.
|
|
|
Post by Overlord on Aug 31, 2005 15:51:38 GMT -5
Supreme West Kai 1 Supreme West Kai 2 Supreme West Kai 3 Orange Style Mastery MBS Piccolo Sensei -Orange Reflex -Black Scout Maneuver -Black Scout Maneuver -Old School Beatdown -HUH?!? -Gohan Spots the Imposter Drill x3 Orange Breakout x3 Trunks Energy Sphere x3 Orange Focusing Drill Power of the Dragon Bulmas Scouter Gokus Lucky Break Vegetas Plans Super Saiyan Effect Mark of the Dragon Releasing the Sword Energy Lob Farewell Drill Victorious Drill x2 Orange Training Drill Super Android 17s Ki Intensity x3 Gokus Capturing Drill Where Theres Life There Hope Dragon Ball Everlasting Final Breath Heros Lucky Break x3 Powerful Followers x3 STOP! x2 Caught Off Guard Drill Orange Destruction Drill Orange Lifting Drill x3 Orange Staredown Trunks Reconstruction x3 You're InvitedPower of the Dragon Teaching the Unteachable Forces x3 King Kais New Home Gohans Nimbus Cloud Orange Uppercut Alt Namek Dragon Ball 2-3, 6-7 Namek Dragon Ball 1, 4-5 Fatherly Advice Long Journey Dragon Ball Radar Vegetas Smirk Pure Defense Fond Memories x2 Power of Porunga x3 Human Technology x3 Nappas Blinding Stare x3 Dream _______ (end combat. rejuv a card. rftgau.) x3 Orange ______ _____ (energy attack, if successful, opponent must pass. rftgau) x3 supreme kais hold dazed Basically, I end combat and abuse SWK powers to regen and stop a lot of attacks. I sensei out x3 YI for black scout maneuever and orange reflex, its all dependant on whom I am facing. No one would ever suspect SWK of being a DB deck, so they dont sensei in anti-DB cards. You're Inviteds are sensei deck only, even though they begin the game in play. So from the looks of it, you have a 6 card sensei with 9 cards in it.
|
|
|
Post by allforthegames on Aug 31, 2005 22:58:24 GMT -5
Nope, i got them in front of me. it says:
(At the beginning of the game, you may place this card from your Sensei Dck into play.) Sensei Deck. Use during your opponent's Power Up step. Discard a card from your hand to force you opponent to declare Combat for this turn. Remove from the game after use.
it only says sensei deck, which is why theyre main decked and why i sensei them out every single game
|
|
|
Post by Overlord on Sept 1, 2005 12:47:09 GMT -5
Hmm, that's funny. I could have swore that the two I owned said sensei deck only. Oh well, maybe I'm wrong.
|
|
|
Post by allforthegames on Sept 3, 2005 14:57:59 GMT -5
|
|